Godot Version
4.6
Question
Hello!
I use the Godot CLI for checking gdscript code errors this way: godot --quit --headless --check-only
However, it doesn’t show warnings that Editor shows (that i set in Project Settings / General / Debug / GDScript, such as «Unsafe Method Access»)
I couldn’t find an option to do that 
- Is there a way to show gdscript parse warnings using godot CLI?
- In case if not, should i create an issue in godot repo?
P.S:
- I don’t want to use LSP
- I don’t want to turn «Unsafe Method Access» into error
I don’t think this is currently possible, so please open a proposal for this on the Godot proposals repository.
I found a solution.
Adding --debug prints warnings in addition to errors
My command looks like this
godot --quit --headless --check-only --debug
However, godot can drop into debugger → user’s input is required to finish running. I don’t care about it for now. I just use timeout to kill this potentially infinitely running command
1 Like
Thanks) I’ll take a look) Linter does look like something useful
Though, I found a non-obvious solution using the godot cli
Thank you for participation. I found a non-obvious solution, though 