Clickboxes misaligned

Godot Version

4.4.1

Question

Hello, having an issue in a project I created where clickboxes for Nodes (Button, Area2D) are misaligned. The area where the mouse cursor is detected seems to be shifted vertically downwards. It happens for the buttons, and detecting clicks on Area2D nodes with the input_event signal. Not really sure how to resolve this

Thanks

I have run into something similar. Are your controls under a single root node? If so, make sure that the root node position hasn’t been accidentally changed.

The position hasn’t been changed, they’re all under my Main root (a Node2D), which instantiates several child scenes. Issue seems to be present even when I set one of the scenes as the main scene

I had something similar. Coincidentally the shift seemed to be about equal to the height of the top debug bar.

Yeah the shift is about the height of the debug bar. My project’s viewport settings Width and Height are set to my monitor’s resolution, 1920 x 1080. I reset it to default to see if that changed anything and the issue went away. Still present with 1920 x 1080 tho…