Godot Version
4.6
Question
Picture an old Monkey Island game. You’re in a store and there’s a candle on a shelf. The candle flame is flickering. You click on the candle. Stuff happens (disappears, goes into inventory, etc.).
Right now the candle is a TextureButton and responds to the on pressed event. Also right now, there’s no flickering flame because TextureButtons don’t have animation. i’m thinking of switching it to AnimatedSprite2D but then i lose the on pressed event.
Any opinions on the best way to handle this?