Godot Version
4.4 stable
Question
I’m recreating this Space Shooter Game.
For collision detection I’m using Area2d’s with Collisionshapes.
This works great: _on_area_entered(..) is called when overlaps occur.
To add some special effects I need to store this scene in a texture/viewport so I can apply some shaders to it.
However when I put my scene inside a Viewport the collision detection stops working.
How do I resolve this?