Godot Version
4.2.1
Question
Hi, in my 2D game, I’m trying to use a TileMap to build levels fast and I would like to paint in 2 different layers: background and foreground. The background shouldn’t collide with anything, but it seems I can’t link physics layers to TileMap’s layers. In few words, every tile should have collision if in foreground layer and no collision in background layer. What is the best way to handle this?