Collision shape markers not aligned with edges of RectangleShape2D

Godot Version

v4.5.1.stable.mono.official [f62fdbde1]

Question

Hi friends, sorry if this is a repeat question but I couldn’t find anything about it here. When making a CollisionShape2D with a RectangleShape2D I keep seeing that the eight red edge markers for a RectangleShape2D are not aligned to the filled-in blue rectangle. See screenshot. I thought maybe it had to do with scaling (since I believe it’s not recommended to scale CollisionShapes) but it happens even without any scaling.My questions are

  1. Which should I believe is the real collision shape? The markers or the shape? (OK, I could probably figure this out with some trial and error, but I also want to call attention to this problem.)
  2. Is this a bug that’s going to be fixed in a future version? Or am I just doing something wrong?

Zooming in a lot will do this, the markers seem to be snapping to pixels too.

Check the collision shape resource for the truest box information, I’d bet it’s closer to the blue box than the markers.

Thanks! I’ll check the collision shape. (but I do wish this could be fixed…)