Godot Version
v4.5.1.stable.mono.official [f62fdbde1]
Question
Hi friends, sorry if this is a repeat question but I couldn’t find anything about it here. When making a CollisionShape2D with a RectangleShape2D I keep seeing that the eight red edge markers for a RectangleShape2D are not aligned to the filled-in blue rectangle. See screenshot. I thought maybe it had to do with scaling (since I believe it’s not recommended to scale CollisionShapes) but it happens even without any scaling.My questions are
- Which should I believe is the real collision shape? The markers or the shape? (OK, I could probably figure this out with some trial and error, but I also want to call attention to this problem.)
- Is this a bug that’s going to be fixed in a future version? Or am I just doing something wrong?
