Collision shape3d debug color does not work

Godot Version 4.6

Question

I’m a beginner. I was creating a player, but I encountered a problem where the editor doesn’t show the collision boundaries, i.e., the debug color. The debug fill property is enabled.

62.828 m is extremely high; are you sure that’s right..?

Reset radius and height of the collision, height is too big

that’s not the reason, changing the parameters doesn’t do anything, and you still can’t see the collision visually

It looks like the path is specified, but why don’t I see any collisions in the editor?