CollisionPolygon2D fails to work on fast moving object

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:bust_in_silhouette: Asked By Seanthebeast300

I’ve been trying to make a pinball game but my flippers fail to hit the ball when the ball is moving fast. I believe the issue is that the flippers use CollisionPolygon2D’s.

How do I stop the ball from falling through the flipper?

Here’s a video:

:bust_in_silhouette: Reply From: tuon

Try turning on the ball’s Continuous CD setting. If that doesn’t solve it, then maybe try changing the Solver Iteractions in the Project Settings and maybe even up the Physics Ticks per Second and Max Physicis Steps per Frame. These settings can hurt performance, but maybe upping them a little will help.