CollisionPolygon2D has weird collision with RigidBody2D but not CollisionShape2D

Godot Version



So I’m not sure if this is intended or not, but when I create a RigidBody2D with a CollisionPolygon2D, the collision glitches out and it does stuff like this:
It just balances like that on the tip.

Does anyone know how to fix this? I can’t find anything about this online.

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