Collisions do not work.

Godot Version

4.4.1

Question

I am making a tricky towers style game and collisions do not happen so the next cube won’t spawn at the top: https://youtu.be/2GflZaP-hEg

As per the Godot documentation here:

I quote:
“body_entered:
Emitted when a collision with another PhysicsBody2D or TileMap occurs. Requires contact_monitor to be set to true and max_contacts_reported to be set high enough to detect all the collisions.”