Godot Version
4.4.1
Question
I am making a tricky towers style game and collisions do not happen so the next cube won’t spawn at the top: https://youtu.be/2GflZaP-hEg
4.4.1
I am making a tricky towers style game and collisions do not happen so the next cube won’t spawn at the top: https://youtu.be/2GflZaP-hEg
As per the Godot documentation here:
I quote:
“body_entered:
Emitted when a collision with another PhysicsBody2D or TileMap occurs. Requires contact_monitor to be set to true and max_contacts_reported to be set high enough to detect all the collisions.”