CollisionShape2d not rotating or flipping like its parent CharacterBody2D

Godot Version

v4.4.stable.official [4c311cbee]

Question

If I understand correctly, the child node should move and transform with its parent node. Not sure if I have done something wrong but the CollisionShape2D will not follow what the CharacterBody2D is doing. As shown in the video.


How are you ‘flipping’ the helicopter? Are you actually changing the Character2D’s transform or is it done via the animated sprite?