Comparing Methods of Global illumination

Godot Version

Godot 4.7

Question

I tried to make the same Scene With 3 different lighting methods to see the differences of the different global illumination of Godot, I tried LightmapGI, SDFGI and VoxelGI

SDFGI:

I got a weird black shadow under the sphere and no matter how hard I try tweaking the settings I can’t remove it

SDFGI Settings:

Voxel GI :

image


I was a bit surprised by the lack of color bounces with this one, I don’t know if it’s possible to get better result than this ?

Lightmap GI:


The most realistic one by far.

Is it possible to get more realistic result with SDFGI, or is this the maximum we can get from it?

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