Im currently implementing the graphics settings for my game and im a bit confused about how to approach resolutions. I have read the multiple resolutions page of the godot help, but im note quite sure if i understand correctly.
So my questions are:
Instead of providing a list of supported screen resolutions to the user, i instead have the game set at a fixed resolution aka 1920x1080. This is the base resolution the game will operate on. Now if a user wants to increase or decrease their resolution, i instead provided them a slider for resolution scaling. Is that correct?
If this is the case, should i use Blinear, FSR1 or FSR2? FSR might not be supported by older graphics cards, so i assume i should let the user choose these options?