Godot Version
v4.6.stable
Question
Based on its description, setting local_coords to false should ignore node transform (rotation/position). But in my experience node position and rotation affect particles regardless of what this property is set to.
After some investigation, I’ve narrowed down the problem to particle shader EMISSION_TRANSFORM. Removing this from transforms in shader code will make local_coords property work as described.
My question is, is it ParticlesProcessMaterial that’s bugged or am I doing something wrong?