Godot Version
Godot 4.3
Question
This isn’t so much a “help” request, but wasn’t sure where else it could go. I was looking at the documentation for EditorPlugin
and noticed that although _get_unsaved_status
takes in the scene as a parameter, it still calls _save_external_data
if the user agrees to saving, but there doesn’t seem to be a way for the plugin to know what scene it was requesting to be saved for. This is fine for my usecase, but it got me thinking about how saving scene specific data as a result of the user agreeing to the prompt for _get_unsaved_status
would even work. At first I thought maybe you could store the for_scene
from the last _get_unsaved_status
call in a variable on the plugin, but there would be no way to clear it if the user declines to save.
I guess my question then is, what is the workflow for saving scene specific data in this manner? Specifically, as a result of returning a non-empty String
from _get_unsaved_status
and the user accepting, how do you handle that?