So what’s the best way to make my game fit many screens?
So right now i’ve been just using canvaslayers and setting my project setting to “disabled” and stretch mode to “expand”.
But I also see a viewport option, so I was thinking if I should stop using expand and switch to viewport?
But if I do switch it to viewport, then I would need to add a viewport node to every scene in the game right (including enemies, the player, the levels, the collectables, etc.)?
And also adding a subviewport too right?
Or do I just add a setting where you can adjust your screen size in the settings?
(And is there a resolution that’s good for both PC and mobile? I made the resolution 320 x 180.)
(And what’s mode in the window tab in project settings. You don’t need to waste your time on this long post if you want.)