Godot Version
4.6.2
Question
I have two scripts in the same scene. Script 1: hud_info. Script 2: progression_manager.
I have a signal in progression_manager called “update_money_label” that has been connected to the hud_info script through both the editor and code (for redundancy sake/debugging efforts), yet no matter what I try, the receiving hud_info script, does not actually receive the signal being sent from the progression_manager script.
See the flow below:
Step 1. Send signal from progression_manager script to whoever is listening.

Step 2. Receive signal from progression_manager.
Note: you can see here that on ready, I also connect to the signal through a hard reference to the progression_manager (pm for short). This was purely done for debugging efforts.
So my question is: Why does this not work? I have done it exactly the same as all other signals in my project.
