Connecting Godot with Solana for mobile?

Godot Version

4.3

I want to connect a Godot project to the Solana blockchain on mobile, but I cannot fathom how to add a Mobile Wallet Adapter. I’ve looked at Solana Client GitHub - Virus-Axel/godot-solana-client: Connect your games to the Solana blockchain , and Solana SDK, Godot Solana SDK - Godot Asset Library , but I haven’t figured it out.

1 Like

Nothing in this?

Hi gunroar, I am with you. Same problem, same documentation and plugins. Also tried to use Solana Docs + Android installations to use Kotlin configurations, and even tried to create a simple plugin. Didn’t find a way to connect to MWA. the best I did was with “ GitHub - Virus-Axel/godot-solana-client: Connect your games to the Solana blockchain · GitHub “ that show me on seeker mobile that scene to choose the wallets, but than as I choose ex: Phantom, it freezes on godot showing a grey scene with “waiting sign in …”. Other way that something worked was a simple scene created to use DeepLinks, like browser command to open a wallet. it worked on Seeker it open my phantom wallet as soon as I click a button. but this is not what I want. I want to use the Mobile Wallet Adapter, so that a user can sign in with the built in wallet of Solana. very interested in this subject. hope someone with more experience could give some guidance to us. Best of luck