Connections with objects not working correctly

Godot Version

4.3

Question

Hello, im trying first time Godot, for a little game.
i have


the blue one say no “cennection” the red one say yes we have a connection.
i dont know whats the problem and i hope smn can help me here
this is the code for the coeection

func check_connections():
	neighbors.clear()

	var direction_offsets = [
		Vector2(32, 0), Vector2(-32, 0),  
		Vector2(0, 32), Vector2(0, -32) 
	]

	var self_position = global_position.snapped(Vector2(32, 32))  
	print("🛠 Überprüfung für Fließband an:", self_position)

	var objects = get_tree().get_nodes_in_group("transport")  
	for obj in objects:
		if obj == self:  # Sich selbst ignorieren
			continue

		var obj_position = obj.global_position.snapped(Vector2(32, 32))  

		for offset in direction_offsets:
			var expected_position = self_position + offset  

			print("Prüfe Nachbarn:", expected_position, "vs", obj_position)

			if expected_position == obj_position:
				neighbors.append(obj)
				print("Nachbar gefunden an:", obj_position)

	connected = neighbors.size() > 0
	print("Fließband an Position", self_position, "hat", neighbors.size(), "Nachbarn.")

and on the controller i have.

func place_conveyor():
	var pos = get_global_mouse_position().snapped(Vector2(32, 32))

	# Prüfen, ob bereits ein Fließband an genau dieser Position existiert
	for obj in get_tree().get_nodes_in_group("transport"):
		if obj.global_position == pos:
			print("Platzierung fehlgeschlagen: Bereits ein Fließband an", pos)
			return  

	var conveyor_instance = conveyor_scene.instantiate()
	conveyor_instance.position = pos
	add_child(conveyor_instance)
	print("Fließband erfolgreich platziert an", pos)

	# wait 2 frames
	await get_tree().process_frame
	await get_tree().process_frame  

	# check all tracks
	for obj in get_tree().get_nodes_in_group("transport"):
		obj.check_connections()

I hope someone can help me to understand why the blue ones not connecting.
Thanks :slight_smile: