Containers dont account for size of grandchildren nodes?

Godot Version

4.2

Question

So I have a scene like this:
image

The Price Tag child is supposed to hang out from the bottom like this:
image

My problem is, when I add this to a container, it doesn’t account for the minimum_size of the PriceTag. So the PriceTag hangs out from underneath the container instead of being contained inside it?

Whats the default way to handle something like this? I thought of maybe refactoring my scene to use a VBoxContainer containing the PriceTag and its parent node as two separate children but is there a better way?

only classes that inherit from Container will resize with children sizes

So how should I add a scene that has children nodes into a container?

HBox and VBox Containers will do the job