Godot Version
4.3-mono
Question
Hi, child nodes of Window
nodes are invisible in the viewport of the editor. Is this intended behaviour and if yes, how can I make those nodes visible again?
4.3-mono
Hi, child nodes of Window
nodes are invisible in the viewport of the editor. Is this intended behaviour and if yes, how can I make those nodes visible again?
Can you show a screenshot of the viewport?
I can’t show the exact scene, but here’s a quick example of what I mean:
The Sprite is visible here
but when moved into the second window, it isn’t anymore. The same behaviour applies to Camera2Ds for example.
If you just dragged the nodes into the window remember that they will keep their position values and may be outside the bounds of your window.
I just tested the window node out (I have never used this node before) and it does show its children in the editor.
The position of the Sprite2D in both images is exactly the same and the bounds of the Window node here should cover said sprite.
I know this probably isn’t it but Position is relative to its parent.
So your statement here is the position is the same in both images is ambiguous.
Its easy test though. Just set the position of the sprite to 0,0.
Its also easy to test the idea that the window doesn’t show its children. Just add a label, ColorRect or and other visible node and see.