Godot Version
4.2.2
Question
Hey! I'm trying to make a 2D platformer in godot. I'm not that well versed in godot, and I've stumbled upon a slight problem. When i try to controll my player character using a controller joystick, it moves slower than when i use the arrowbuttons on my keyboard. I made the script print out the input the controller gives to godot, and it is much smaller than which input the arrowkeys give (Controller gives Ca. 0.75 and arrows give 1). I've been searching for quite a bit of time now, but i haven't found any similar questions. Does someone know how to fix this? THANKS!!
I'm using a procontroller, which works perfectly fine on the switch, so that shouldnt be the problem. I'm also using Input.get_axis() to get the direction my player should move.