QUESTION
Hello, do anyone know how to make the controller serve as a mouse with the mouse plugged in? Any help will be appreciated.
MY SCRIPT
func _physics_process(delta: float) -> void:
var rightStickVector = Input.get_vector("CMdown", "CMup", "CMleft", "CMright")
get_viewport().warp_mouse(get_global_mouse_position() + rightStickVector * MOUSE_SPEED * delta)