Godot Version
4.5.1.stable
Question
why class_name can converted to json but inner class cannot?
E 0:00:06:923 node.gd:5 @ _ready(): Failed to encode a path to a custom script.
<C++ Error> Condition "path.is_empty() || !path.begins_with("res://")" is true. Returning: Variant()
<C++ Source> core/io/json.cpp:808 @ _from_native()
<Stack Trace> node.gd:5 @ _ready()
extends Node
func _ready():
var u = User.new()
print(JSON.from_native(u, true))
class User extends Node:
var a = 10