Godot Version
4.4.1.stable
Question
How do you get the new EditorProperty value in C#?
In an EditorProprty, it gets a new_value via:
func _update_property():
var new_value = get_edited_object()[get_edited_property()]
in C#, I have:
public override void _UpdateProperty()
{
GodotObject obj = GetEditedObject();
StringName propName = GetEditedProperty();
var new_value = obj[propName]; // does not work because GodotObject has no indexing
Looking through the obj.GetPropertyList, I can find the dictionary with the propName, but that dictionary doesn’t hold a new value – just various metadata on the property.
How do I find the new value in C#?