Hello!
I was wondering, is there a way to convert or build a compatible “tileset” for Godot from a dumped image? I just dumped the entire graphic asset library of a game and yes from my own copy, and I would like to use them in Godot. I do not intend to publish any game with the assets or make money off of them, it is strictly for personal use. Is this at all possible to do? The game dumped the assets as a large png where the sprites are all mixed around.
I am sorry if this is the wrong forum to post this question. I thought “animation” fit the best to the question. lol
Thanks!
Yes that’s a pretty standard format for tilesets. Do you mean tilesets like the Godot resource that works with TileMapLayer nodes for drawing environments or do you have a different animation-related definition in mind? Similarly spritesheets can be used for animations on an AnimatedSprite2D node. AtlasTextures can be used for other things too.
Well, right now the images look like this. I would like to turn the tiles meant to be autotiles into autotiles, and the regular pieces into tiles like decorations and doors. I am not sure if I am describing the process I am talking about correctly, I am extremely new to Godot. Just installed it and started some tutorials. Would that be the TileMapLayer?
I spent a while reorganizing it a bit, but stopped because I thought maybe there’s an easier way to import it into the engine.
Yeah that seems like it would be a TileMapLayer, look into tutorials for that. The official docs have some linked resources on the node doc page, a good start would be “Using TileMaps”. “autotiles” may be called terrains in Godot, as part of the using tilemaps tutorial there is a section on terrains
Thank you so much for helping me out! I truly appreciate it! And thank you for linking the docs and starting points. I definitely would have asked if you knew of any good resources to watch/read about it. lol
Thank you! 