Godot Version
4.3 Stable
Question
I have two rigidbody objects that are duplicates of each other in every way except position. They are offset from each by a set X and Y amount which should always stay the same. I want to have it so that when one of the objects has a physics interaction it is also simulated on it’s twin, effectively “entangling” them together. What would be the best method of achieving this result?
If everything is the same except position, why not have one rigidbody object with two collisionshape objects at the specified offset?
One instance in which this breaks is if one object encounter’s a slope that could cause it’s angle to change. Effectively, I need a joint node that could allow both objects to spin freely while also allowing the joint itself to translate but not rotate. I could then have a script monitor the rotation forces of each object and apply new ones when a physics event happens.