help to fix my coyote time logic pls
Please help us to help you.
Can you describe the problem you are having in more detail?
when i spam space button it just double jumps,but i dont have double jump mechanic
and i dont need that
How about setting can_jump to false when the player jumps?
doesnt work
Can you please provide more context … in which function is your above code located?
I don’t see where you set can_jump = false
. It looks like can_jump
is always true
.
its in timer connected func
So, after jumping, you wait until the timer finishes before setting can_jump = false
.
I’m not sure, if that delay causes problems. Wouldn’t be a better location right next to velocity.y = jump_velocity
?
just tried,still not working
any other ideas?
wait may it be because of jump buffer?
thanks for being with me i think i found solution,it was never coyote that was my jump buffer,thanks though
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