Crash Bandicoot 30 years this year

Have you played original game ?

It’s quite interesting how they implemented so many things in one game .
Thing is the PS1 have performance somewhere around 0.15gigaFlops.
Today’s PS5 have around 10 teraflops , Pro version around 16.7 teraflops .

So difference is hardware is undeniably massive around 67 000 times :flushed_face:.

Do games become better this many times or it went all into making textures more detailed , with bigger environment and more motion graphic ?

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That was an interesting comparison, but the lower one was just a conversion wasn’t it? So they were not trying to improve it, just replicate it.

Personally, for me it sometimes feels like games reached a sort of saturation level some years ago and hardware improvements are not really reflected in the gameplay. The ‘ooooh this forest is beautiful’ soon wears off. Also I think games are just made differently now. Instead of hardcore teams making the best game they can, it seems to be more like making the game that will make the most money. And this is not the same thing at all.

If you could recapture the magic of the developer lead, single vision, single purpose game making of old, I wonder how good a game could actually be on todays amazing machines. But how good can a game actually be? The first time I played Halo, I was blown away. Now Halo 5 might be ‘better’ it can never recreate that mind blowing experience of the first time. The first time I played Assassins Creed I spent hours climbing buildings, interacting with characters, hiding, etc etc. The latest Creed games might be bigger, faster, better graphics etc, but they will never blow me away again.

So the limitations are not just time, money, graphics, computing power, originality, our own game virginities, commercial demands, competition etc, they are also that to a certain extent, we have already seen it all. We have already wandered around vast landscapes, fought epic battles, crafted unique weapons. I think the real problem is saturation.

I thought 3D immersive environments would be the next thing to stun us, but for some reason (and probably access prices) they have never really fulfilled their promise. It feels the same with film, to a certain extent music as well, and literature. Been there, done it, what’s left to be ‘new’ any more.

For me, I crave originality. We all know GT6 is going to be GT5 with a bit more ‘stuff’. But it is never going to be original in any way. I might be wrong, but I doubt it.

I got excited at the thought of every NPC being AI powered characters with speech interactions reaching a new level of ‘real’. But given how AI is so under-delivering I have long since given up on that hope too.

The last time I felt ‘wow’ was with a battle‑royale. And we know the ditch that ended up in.

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Yeah I know it was intended not change it , but be honest they could do push for bring photo realistic look with pushing and optimising every aspect of it , but I think this time it missed the souls of two coders with will going beyond of what is done and not for them what will sell .

I thinks what would blown away nowdays its game directly streamed to brain cortex and playing in day dreaming .

Your post response well summarised we will now relive virginity of 3d boom .

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