Create export template for PS Vita

Godot Version

3.7, 4.x

Question

I’m interested in creating games with Godot for the PS Vita platform. I’ve found a complete port of the Godot game engine to run on PS Vita but I’m more interested in just exporting games made on Windows with Godot to PS Vita by adding a PS Vita export template. I’m wondering if there’s a way to just create the template for exporting to PS Vita to my Godot game engine like you can with Android and IOS. I’m guessing there would be a way to take this from the above repo and create a template from that. Is it even possible to do that without creating a custom version of the engine? If so, is there some documentation on how to do it?

The export template is right here: https://github.com/SonicMastr/godot-vita/releases/download/3.5-rc5-vita1/vita_template_3.5.rc5.tpz and pretty much everything can be found in the github releases: Release Godot 3.5.rc5 + Vita · SonicMastr/godot-vita · GitHub

I have (unsuccessfully) attempted to use this project before, and it can be pretty finicky. It works better if you can find a build of the latest commits (unfortunately the actions artifacts have expired right now.) Make sure to convert your LiveArea assets to 8bit color, and sometimes you will need to edit/rebuild the vpk/sfo yourself after the export template gives you the base.

Also, I’m assuming that you have the source for these games and have them in the Godot editor 3.5 (Godot Vita doesn’t support anything higher than 3.5.)

EDIT: never mind you can get a higher version (as long as it’s 3.x) if you build it yourself with SConstruct. Compiling — Godot Engine (3.5) documentation in English

Good Luck :slight_smile:

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Incredible. I figured there would be a lot of quirks with this so what you said is not surprising at all. I’ll give the above a go and see if I can get a POC figured out.

I think it would be cool if the vita could be revived a little with some new games from godot. We’ll see how realistic that dream is.

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