Creating an unlit shader in the VisualShader editor

Godot Version

4.3

Question

Hi all, I’m just trying to make an unlit shader that uses the viewport texture. I thought this would work but the result seems a little off in gamma. Is there something I’m doing wrong there? I’m new to the editor so probably something I’m stuffing up.

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The current result is on the left compared to the actual viewport texture.

Thanks!
Pete

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