Creating isometric tilesets from 100+ png tiles

Godot Version

4.3

Question

(https://www.youtube.com/watch?v=SteMRdOYrds)(from 1:44-2:42)
Is there any way to repeat what was done here in 4.3? I tried to doing it as is with both .tres and .res but i just gave(The selected resource (PackedScene) does not match any type expected for this property (TileSet).)
any help is appreciated

Seems like you need create TileMapLayer
Then create new TileSet in TileMapLayer inspector
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Then open TileSet tab below
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Then drag’n’drop tile inside TileSet tab
Then save TileSet as resource and reuse it an any TileMapLayer
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About Isometric, it is TileSet option
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