Godot Version
4.3
Question
I am creating CSGPolygon3Ds through code and they show up perfect in the game scene and I can bake_collision_shape through code on them just fine so I know the geometry is correct and it is the root CSG node(which are the only 2 things the method says should return an empty mesh for)
Is there something else i am missing for why this wouldn’t be working through code?