Godot Version
4.3
Question
I am currently working on a project using the CSG tools in godot, I know that they are not very performant but this game/experiment is pretty small so I am not to especially worried about that now. I have noticed however, some weird things when using the CSGMesh node. Attached are 2 pictures. Both show a CSGCube, that is being subtracted from a CSGMesh and a CSGMesh being subtracted from a CSGCube. As can be seen in both pictures, when a CSGMesh is doing the subtracting/intersecting to a CSGCube everything looks great. However in the opposite, it does not work at all whatsoever. Any idea how this can be fixed?