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So… I’m making a 2d platformer, and was hoping to give the player a “Camera” in game. I want them to take have a printscreen option but I DON’T want the printscreen to include the players HUD.
So… I was planning to have an extra camera floating around, and make the HUD invisible to that camera- either by having it ignore the UI canvas layer, and culling mask…
But Camera 2d doesn’t appear to have those things.
Is there something I’m missing?
If not, is there a way to make the UI invisible, force the camera to update, save the image to file and then make things visible again BETWEEN camera frames (so as not to disturb the player view?)