Curious as to How Long Godot Engine 4.3 Will Remain Stable for

Good morning/afternoon/evening, everyone,

My sincerest apologies if this is an inappropriate channel in which to post this question in for this Forum. This is my very first post on Godot Forum. I just wanted to ask anyone here in the Godot Engine community a question concerning stability of Godot’s previous 4.3 branch? Namely, I’m curious as to how long it might remain stable for before being deprecated? I’m currently leading the programming for a turn-based RPG me and my friends from my previous undergraduate university are developing. I’ve been keeping up with every article published to Godot’s blog, so, I’ve read up on Godot Engine’s recently-published 4.4 branch release. I am additionally aware, via Godot’s Docs, that we are ideally not to update the source code of our individual project(s) directly to the newest version available, but rather should ideally do so via snapshot-by-snapshot (e.g. version 4.3.01 - 4.3.02, etc.). Consequently, I’m curious as to how long Godot Engine’s 4.3 release will most like remain stable for until it is deprecated? My sincerest appreciation for any and all response and/or commentary on this question!

The stability depends largely on demand and need, but as an example 4.1 reached “end of life” (i.e. is no longer supported) in the beginning of March this year. 4.1 was released in July 2023 so for that case it received fixes for about 20 months or so

But again it depends on demand and bugfixes that are relevant for it, on the need for updates

You can keep using 4.3 after EOL but bugs won’t be fixed for it (critical security issues might be fixed in some cases)

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