Godot Version
4.5 Stable Steam
Question
Hi! In my project, I’m using an animated hardware custom mouse cursor.
When exporting to Windows, everything works perfectly.
When exporting to the web, the cursor flickers and the system cursor appears (the cursor is replaced in the project settings, and I change it in the code using Input.set_custom_mouse_cursor).
The flickering occurs at different frequencies in each browser. It’s the least in OperaGX and the most in Chrome.
The flickering appears if you don’t move the mouse, but it doesn’t flicker when you move it
Could this be a browser-side issue? Maybe it’s the rendering frequency or something like that.
I found references to “cursor” in the js file, so I’m wondering if I should change anything there?
I’d appreciate your help ![]()
Chrome prewiev -