Custom Resources are OP in Godot 4

A few months ago I wrote a guide that explains how Godot handles resources, how to make custom resource types and why they are so useful. I thought it would make sense to share it here! :slight_smile:



That’s a really good guide on Resources, thank you!

PS: I’m not sure local_to_scene will make it unique for the instantiated scene, I think you will need to duplicate() the Resource.