Cut MeshInstance in half

Godot Version

4.3

Question

I’m working on a pickup item that will be on my level as a 3d pickup item. The goal is the item to look like on the image. But It should be rotation on the Y axis.

For the tip of the bullet I’m looking to use a MeshInstance3D with a sphere figure and cut it in half.

How will you achieve that?

Thank you for your time

You create a 3D model (presumably in Blender).

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At run-time you can use CSG shapes to make dynamic geometry, in 4.4 CSG shapes will see a great improvement to quality and performance.

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Yes, actually I’m also starting to learn Blender for this reason! Thank you so much

Ohh cool! I’ll give it a look! Thanks