dark environment doesnt work on sprites

Godot Version

4.6

Question

I have a really dark sky but my trees are still bright. the trees are made in blender

Could you show your scene setup, the DirectionalLight, and the material applied to the trees in Godot?

Enable “Shaded” flag for the sprites, or assign a shaded material override.

where can i find that

In sprite node properties under “Flags”

Could you please provide all three? Directional light on its own won’t tell us much.

there is no material applied to the trees

Open the Tree/bush node and enable the shaded flag in the Sprite3D/mesh as @normalized said.

It would be helpful if you could show the bush_1 scene itself.

That being said, assuming you used a Sprite3D, the solution is right here:

It really just depends on your use case. You could also use a QuadMesh with a texture applied as a material if you need more control.

i didnt use sprite3d i used blender

Show what’s inside the tree scene.
Btw why is a tree a character body?

:grin:
print_tree_pretty()

:evergreen_tree::deciduous_tree::palm_tree: