Data Persistence

Never heard of that addon, is there some repo ?

Its a big code, well written with some nuances…

I had a hard time with styling the UI but eventually reowrked it to do everything my way.

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I’ll be honest, don’t have taste to rewrite it or using AI.

Trying to keep it simple much as I can and get down all core logics.

Its hard work but learning how to work with fully functional projects is probably one of the best ways to make games.

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I looked at it when it was announced, but at that point I was already doing the same thing with all my plugins. My Game Template Plugin pulls most of them together. And there’s bunch of optional ones. But I’ve found it’s easier to maintain and update smaller plugins. It’s also easier to share them.

But I am curious about their code, so I may take a look at it at some point. Though I notice they are only on Godot 4.5.1.stable, which is not a good sign. They’re two minor versions behind, and even on 4.5 they’re a patch version behind.

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Not sure what you mean by that.
Simplest things are usually best, and that plugin look over my current capacity to fully understand it.
I rather spend time to use what is made and works.

Innovation might come after :victory_hand:

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I did some really funny software engineering with that project, including implimenting a 3rd person action adventure RPG character with equippable armour, and duel wielding options… i ended up establishing a base class even though its an entity component system. Worked like a treat - i could script everthing from a high level.

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The demo alone is a good game anyway … goldmine of information …i was thinking about resurrecting my project for a PC game …

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