Debug Collision Shape visibility

Godot Version

v4.5.stable.official [876b29033]

Question

Is there a way to enable only ‘selected collision shapes’, not all, during run project via the editor?
Or maybe changing the color of the collision shape can also work. I have too many shapes on top of each other (due to tilemaplayers) that make it hard to distinguish while debugging.

If you set TileMapLayer.collision_visibility_mode to Force Hide they won’t be rendered.

You can change the color of the debug collision shape with CollisionShape2D.debug_color

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