Deciding to start over in GDScript (from C#)

Godot Version

4.x

Question

Pathfinding through slopes

Hi! I will be as concise as possible.

I have pathfinding with tiles. My setup is having a special tile which is navigatable, like this
New Project (11)

So I fill a map with them where a bot will move from Point A to Point B. I don’t “bake” meshes or anything, so my navigation is entirely set by tiles that could be moved and created dynamically.

I need the bot to move through slopes efficiently. See these two examples

There is navigation tiles also in the slope path. The bot goes from A to B through the slope. It is just one way. This works

Here’s another example.

The bot wants to go from A to B, but bot cannot climb the wall, so the bot needs to resolve the longest path from the stair to progress.

Is this possible with the current NavigationAgent node? I haven’t figured out a way to fix this.

I cannot add dynamic navigatable nodes when the bot goes down to the slope, or when the bot crosses the stair because there’s not going to be 1 bot, but let’s say 100. And they could be on different parts of the map

Thanks!

This sounds like something for NavigationLink2D

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…and it worked perfectly

I thought navigationLink would only work on baked meshes. It seems not. It works also when you use navigatable tiles.

Many thanks!

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