Godot Version
4.5
Question
I am making a game and in this game, I am trying to instantiate an object when another object reaches a certain height. I instantiate that scene in other parts of the game and it works fine there, however, when I try and instantiate the scene in this particular scenario it doesn’t work.
I have replaced the scene path in the preload and it hasn’t changed anything, I am very sure I haven’t misspelled anything, and I have changed where the preload is declared and nothing has worked. The errors I am getting are:
“Failed to instantiate scene state of ’ ', node count is 0. Make sure the PackedScene resource is valid.”
“Invalid assignment of property or key ‘position’ with value type of ‘Vector3’ on a base object of type ‘null instance’.”
This is where the preload for the instanced node is declared:
var green_rock_scene: PackedScene = preload("res://scenes/Hull/green_rock.tscn")
This is where I instantiate the green rock scene in the process function:
if global_position.y > 0.5 and made_new_rock == false:
var new_green_rock = green_rock_scene.instantiate()
new_green_rock.position = Vector3(1.765, global_position.y - 2.331, 0.0)
new_green_rock.rotation_degrees.y = -90
sub_viewport.add_child(new_green_rock)
made_new_rock = true
When I print the PackedScene in the ready function, it returns “<PackedScene#-9223371994358086168>”
But when I try printing the new_green_rock variable after it’s declared, it returns, “<Object#null>”
I really have no idea what would be causing these errors, I use literally the exact same scene path in another node for instantiating that scene and it works fine.