What does the original images look like? It seems like you’re using sprites with different “pixel” sizes (that is, the pixel grids on the sprites aren’t the same size)
Indeed, I am using images with different pixels sizes. Will clean up later, it’s from an asset pack then quickly transformed for more contrast. It’s not a bug
I went on the character asset, in the import tab, and in the Detect 3D (last part), turned it “disabled”. It’s the only part I saw with VRAM mentioned ?
Sorry for the delay !
It is already set to lossless. Plus, it doesn’t show in editor, it’s in game only. An import problem would show in editor too, no ?
Could you please elaborate on that ? I doubled checked the projects settings that were causing troubles in other projects and don’t understand what you mean…
Here, to the left extracted from the game playing (mesured as 78x111 - supposed to be 78x114, the posture doesn’t change the total height)
To the right the original one from aseprite resized x3 (mesured as 78x114)
Alright ! My mate solved it.
So it was in the options for the sprite, in “offset”, just uncheck “centered”. Reposition your sprite accordingly.
Then uh… It works. Magic.