Godot Version
4.2.2
Question
Hey, Godot newbie here,
I moved the CollisionShape3D to a separate node, under a CharacterBody3D (CharacterBody3D > Node3D > CollisionShape3D instead of CharacterBody3D > CollisionShape3D), but then the collision is not recognized by the body node and the character falls through the floor. Is there any workaround for this or is my whole approach straight up wrong?
Previously I was using two separate collision shapes and just switched them, but I’m not a fan of this solution.
My goal is to have the bottom end of the collision shape at the origin point of the Node3D, so I could easily scale the collision down to this point (I’m making a smaller collision shape for crouching).