Godot Version
4.3
Question
Hello, I’m working on a fishing game. I have made a prototype fishing hook as shown here:
The hook is controlled by Player1 script in Stats. It can move around like this while also extending. The current size is the max extend length, I will figure out the min later:
This is what the pond looks like with fish:
I think I can figure out making the hook extend/unextend and move around, my main issue is the collision detection. How can I make it so when the player presses the button to cast, it will see if there is a fish currently touching the hook. The hook has layer 3 with mask 1, while the fishes have layer 1 with mask 2.