Hey, I have a car that is a RigidBody2D (for a top down driving game) and I have an Area2D node on every road tile that I have. I am attempting to detect if the car is colliding with any one of these road tile Area2D nodes (so I can penalise the player for not driving on the road). They are all in a group called “tiles”. I have tried so many things, but the car always stops moving when I attach an Area2D to it for detection.
The area 2d is being attached simply as a child node of the car. like i take a perfectly driving car, slap an area2d and a rectangle collsion shape on top (make it collide on a different layer & mask) and it just stops driving