Detection of Area2Ds with a RigidBody2D

Godot Version

4.3

Question

Hey, I have a car that is a RigidBody2D (for a top down driving game) and I have an Area2D node on every road tile that I have. I am attempting to detect if the car is colliding with any one of these road tile Area2D nodes (so I can penalise the player for not driving on the road). They are all in a group called “tiles”. I have tried so many things, but the car always stops moving when I attach an Area2D to it for detection.

oh btw i have the entire project on a repo that can be found here:
https://github.com/vindognz/rickastleydriving

Could you share how you are attaching the Area2D? As a child it should have no problems following the car without interrupting it.