Dev snapshot: Godot 4.8 dev 1

Our first development snapshot for Godot 4.8 has arrived!

Docked game view enhancements, pseudolocalization previews, sticky tree items, fuzzy searching, and more await for early testing and feedback:

13 Likes

Nice, the game toolbar rework was much needed. I think there are other toolbars that could use some polishing up, I hate having the dreaded 3 vertical dots that opens extra options but you’re not sure what’s in it or what the options are for.

2 Likes

The fuzzy search seems very interesting.

I’m definitely upgrading one of my projects with the FuzzySearch, that sounds great.
And the sticky tree items looks like such a nice QoL I can’t believe we still live without it.

1 Like

I was thinking of making a request to have that ‘visible/invisible’ drag-toggle, and here it is, just by my thinking hard enough..! Great minds, eh..? My Projects are simple, so porting these to 4.8 brings no issues. Many thanks. :+1:

(Hmm… Now, then, what else should I think hard about..? ;-))

4 Likes

This is insane! i feel like updating my engine evry day!

2 Likes

I currently have 11 different versions of the Godot engine on my desktop, from 3.5.3 to the latest, and a few of them are Mono.

1 Like

Wow but why?

I have two 4.6 and 4.7 and soon godot 4.8. :sweat_smile:

1 Like

Because I have a lot of projects, and I download older demos etc and I want to see them working, not debug upgrading them to the latest version.

3 Likes

Wow they’re really pushing updates at such a fast pace !

Nice features, the sticky treenode items is a huge win, would it be a good idea to consider this for CodeEdit as well for nested blocks? At least in the script editor :thinking:

1 Like

Oooh! Some nice QoL / Editor stuff coming in 4.8. Is that the focus for this update?

Really itching to start on a new project. Soon-ish. Now I am considering 4.7.1 for stability or 4.8 for the QoL upgrades :slight_smile:

Lol. I did too for a while but I gave up on that. Now I just have the current version. Most old projects still work, although sometimes there some bits and bobs to rework.

LOL. Can you think about making hex grids and astargrid a bit more user friendly please! Thanks. Very much appreciated.

1 Like

Right, but for example, I wanted to check out Whiskers so I can work on the 3.5 version that works and learn from it for my Quest Editor or I could just spin my wheels trying to fix a program that I do not understand by upgrading it to 4.7.

1 Like

Whoa, that is pretty fast. I just checked out the 4.7! The toolbar overhaul looks amazing, can’t wait for full release!

Nowadays I believe it’s called “Manifesting” :wink:.

But there’s definitely some exciting updates in here! Sticky trees and the docked game view!

1 Like