Diagonal camera movement causes texture "flickering"

Godot Version

4.3 Stable

Question

On diagonal camera movement, my textures have a flickering effect.

It is most noticeable on the brick wall’s horizontal lines.

Video of the flickering

Scene setup:

  • 3D game with orthogonal camera
  • Meshes use single color albedo with a normal map for texture
  • Moving horizontally or vertically doesn’t cause any issues

Other Factors:

  • I am using the Phantom Camera plugin

Any thoughts are appreciated. Thanks!