Godot Version
4.3 Stable
Question
On diagonal camera movement, my textures have a flickering effect.
It is most noticeable on the brick wall’s horizontal lines.
Scene setup:
- 3D game with orthogonal camera
- Meshes use single color albedo with a normal map for texture
- Moving horizontally or vertically doesn’t cause any issues
Other Factors:
- I am using the Phantom Camera plugin
Any thoughts are appreciated. Thanks!